Sunday, 21 July 2019

WHY DO THEY SAY XXL IF THEY AIN'T MEAN IT?


Goooooood evening, friends.

When was the last time I released a Sunday Progress Report on an actual sunday?!
What a great couple of weeks it's been, regular 30yo bloomer over here.

What's new:

Sex scene minigame revamp:

>Totally redid the way I handled stamina, auto-mode.
>Added sliding Sweet Spot
No more hovering around 80% to build the meter faster, now it's a spot that's marked onscreen and moves based on rules.
>Added image interpolation option
When making gifs for posting on here, I often add little touches like interpolation because I think it looks cool as fuck and makes everything look more fluid and dreamlike, so I've made changes to the sex scene engine to interpolate if the player has the option set to. Options are High, Low and Off.



Story:

>Fixed ALL remaining placeholder dialogue, animations and so on for the first 1hour 15mins of the game
This was a big one, and I'm very pleased. You can play from the start until just after the halfway point without any gaps, all final dialogue, the only part missing is sex scene sounds, which'll be added for every scene last, in a single pass, just before release.
That's not to say the level is only halfway done, it's just that around the 60% mark is where you start to encounter WIP stuff again.

Mechanics:

>Added ability to jump onto tables and other half-height objects, in and out of battle.
Enemies might choose to do it too, though, depending on their AI, so watch out!

Art / Music:

>Finished the scene you see a snippet from above
>Added two tracks for playing during scenes



Fixes:

>pickups tidied away properly after being picked up
They used to sometimes sneak back onto the map as an empty, invisible little object you could 'look' at.
>Remove thrown weapons objects
Or "the fix that removed 47 former plates from my inventory"
>Fixed some items taking priority over lootable enemies
If enemies died on burned-out barrels, you couldn't loot them, now you can.
>Remove inventory item on use
I broke this a while back by introducing a method for 'sanitizing' strings (removing spaces and special characters, forcing lower case) for better comparisons. Forgot to update the function which checks if you have the item and discards it if you choose.
>Fixed enemy sight distance, was too far
>Added fun dialogue for a few characters that needed fleshing out
>Fixed issue where trying to jump onto a table while standing on multiple bodies would also open the looting menu
>Fixed dialogue to show over UI instead of just above it, crowding the screen.



This sprint:

I'm pretending 2 week gaps between postings are sprints, because it sounds better than 'scared to post because I want to do more work than it's physically possible to do'

Add important, pivotal mega-good and special best scene
Finish open-plan floor 2 rooms (2 are still empty)
Link up remaining rooms
Add art for remaining 2 scenes
Write more music, introducing the character leitmotifs used elsewhere

That's it from me, I hope you're doing great. <3        B================D - - - -

You like fat, cream-filled anime butts? You click give energy now!
or if like me, you truly live in a society, click ironically in solidarity.

3 comments:

  1. take my energy Oko



    bottom text

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  2. fuck Im so hyped to play it

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  3. This looks like crunch mode activated. Does it mean the release is nexzt?! :D
    eeeeeh ooooooh (sorry. playing too much bloodstained but that's most likely how i will sound like when the time cums) XP

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