Tuesday, 20 August 2019

GETTING OGRE IT WITH ALIEN TIDDY

YES...
HA HA HA...
YES!

CRUNCH IS HERE. IT MAKES ME LIVE.

I took a week off IRL work and spent all day every day working on this instead.
I've forgotten what sleeping and eating patterns feel like, genuinely, I feel fucking invincible until right after I stand up too quick.
FUCK workouts, FUCK nutrition, get an addiction and watch that bodyfat disappear faster than you can say "I no longer recognize my own body, both in the mirror nor the mental map which advises my hands"

WHAT THE FUCK HAVE YOU BEEN UP TO OKO GLAD YOU ASKED MATE.

Apart from enjoying every gamer's favorite pass-time of acting out a violent crime I saw on my xbox, I've spent the last three weeks working like a dog and as usual not writing any of it down, so I can't possibly prove it.
I'll sound off a list of what I remember and what archaeologists believe are the meanings are behind notes I wrote myself some humid, 2AM Tuesday.


Literally all I wanted to do tonight was have a go on those funbags
You lousy space pigs have interrupted my cosmic jollies for the last pissing time


GAEM:


>Fixes
had a friend play through a couple of parts and discovered some bugs, fixed all of those.
>Expanded on my favourite NPC
gives another possible solution to a puzzle you need them for.
>Game-mode-sensitive pause screen control hints
How 2 play, for all controller types

Just saved myself 4 months writing a new tutorial


>ROCK SOLID Autosave system
I've tried to break it, I can't!
>Fantastic new wave-based battle
Accidentally based and tower-defense-pilled
>All new music
Sounds like sexual intercourse with a budget casio
>New scene, was previously gonna be a conversation in a room, now a highlight of the level
Aforementioned based accident
>Proper and safe inventory backup and restore for times where the player is captured or otherwise loses their shit
Weapons you found in the meanwhile were being overwritten, you'd end up with two stacks of the same item (like coins), things like that. Now check to see if you already have a weapon and take into account existing stacks of an item like I do elsewhere
>Tweaks to make battle snappier.
Enabled some rules I wrote a while back that tell units to just end their turn if they can't move, but for some reason stopped using. Way better with it turned on, not sure what I did there.
>Randomized item pools
Assorted bits and pieces to just pick up and throw at guys, for the spaceman in a pinch.
One of these is a toolbox where you'll find chisels and mallets and spirit levels to use as ninja stars.
>Updated the chrome version again because why not.
>Made some changes to how images are cached, marked certain directories as off-limits for cleanup until map change
>New tank-like enemy type for the final section
>Added a new way to get back health via the oldest profession

Just like my car jacking simulators.
>New AI Type: Evasive
Runs away from enemies if they're closeby, otherwise engages if armed.
This took a few tries to get right. Involves analysing nearby squares and picking the best one to flee to.

MUSIC:

I wrote some new stuff, here is a tiny bit of it.


And a bunch more stuff. I bet there's something very cool and very essential I've forgotten, but that's how it is.
Checklist of things to do before this level is complete:

WIP / Part-done:
>Replace placeholder dialogue in one story sequence
>Finish two WIP sex scenes

>Finish music for intro and outro

Starting soon
>Finish two new story sequences
>Completely do one new sex scene
>Script final battle and outro sequence
>Sex scene sound design pass


Reminders:
 Get up in the evening
 Have nothing to say