Working on completing the demo script, leaving placeholder images or dialogue until later.
By the end of today I should have the bare bones of it complete, then a week of tweaking, bug-fixing and adding juice.
This hasn't been the most productive week had due to IRL concerns.
We're going to make up for that in spades this weekend.
Initial Demo Date:
|Call me whatever you like: Players may name the demo heroine|
Added a mini-game where previously a simple A/B choice existed.Added some extra CGs for hunters
Added a fade in and out when hidden areas are revealed.
Added some tweaks to make the computer interaction feel more like a utilitarian OS.
Added new music to the intro
Added ability to name the character and demo heroine (above), as well as a choice of defaults.
Today & Tomorrow:Completing script so that the entire demo can be started, played & completed.
Re-doing many animations to be clearer and higher resolution[?] Adding a limited 'hint' system for finding extra content based on your place in the story script
[?] MSG Tweaks to existing music
[?] Add basic player model options
[?] Begin optional path to add more H-content before Demo day (as far as possible without succumbing to feature creep)