Tuesday, 16 January 2018

New menu + re-fixing stuff

Hey, So between 1.0.2 and 1.0.3 I managed to accidentally roll back one instance of the Linux fix which a few kind people have sent me reports about. This'll be properly fixed again in 1.0.4.

I've also spent tonight fixing a big problem area: The menu system.
It was all based in choices and dialogue boxes which meant they couldn't be closed except by user input, which posed a problem when a scripted event was trying to close the menu to keep going.

A more lasting solution would be figuring out how to pause absolutely everything onscreen while still letting the user use some functions in game, but I can't find a good way to do this at present.

So the new menu I'm pretty happy with. It feels good to be building systems again. It will be rolled out alongside fixes with 1.0.4 either tomorrow or Wednesday.

I'll replace the game's main menu so that they use the same system. Should be nicer overall this way.

See you later,

Friday, 12 January 2018

Lateshifter Episode One: Night Rain - Public Release!

Episode One: Night Rain

"A routine assignment at a Data City processing firm gets way too complicated, way too fast. 

Save the girl or seal her fate? A story of late, rainy nights, breathless desperation and hard sex."


x Romanceable characters
1+ hours of gameplay (first playthrough)
39,000 x Words of dialogue and story

35 x Minutes of new music
508 x New sound effects

10 x H-Scenes* (3 x Deluxe, total of 15 scenes)


Thanks very much to everybody supporting on Patreon, those who send me bugs and good vibes.
I'm really blessed to have you here.
More to come, working hard every day, so stick around!

Your pal,

Tuesday, 9 January 2018

More bugfixing; 1.0.3

Jesus christ I literally haven't slept more than 5 hours at a time this year so far.
Please work, 1.0.3.

I will literally die.

Hey, how's it going, here's the roundup for 1.0.3:

I've introduced Save / Load options, but limited saving to times where the player has free roam, not mid-conversation or while there's scripted walking around.
It should be blocked off as an option during those times, but please be careful for now all the same, in case it stays enabled when it shouldn't be.
If in doubt, the elevator is a pretty foolproof save spot when it's stationary.

- Fixed players getting stuck in Maintenance if they ran in too fast.
- Fixed Elevator and Terminal repair crashes by replacing last remnants of an old, buggy caching system.
- Added bug submission form to the Esc menu.
- Fixed bug where capitulating to Mola too early made her unreliable in delivering promises.
- Fixed bug where train would crash through the pink salon, killing everybody probably.
- Added Saving and Loading -

Again, saving is enabled at safe points in the script, disabled during cutscenes and highly-scripted movements.
This is mostly down to the way I'm absolutely assfucking RPGMaker MV to behave like a real engine. I'm sorry RMMV, I don't mean that. It's been a long week.

Hopefully this release will see us into the weekend. I'm gonna take two days off, then get onto the new material.

Later dudes,